Multiple nations, diplomacy and new buildings!





Hello there!
I've been working on a few things recently:
1. Multiple nations
I'm working on creating multiple nations that can interact with each other through trade restrictions or even war.
2. Unit conditions
Some characters in a unit will be tied to a condition, for example, the architect and the trader will require a university building in the city to be used.
3. New buildings
I have added the university mentioned above and also a market - The market produces one random resource each turn after it has been built!
4. City info
Each computer-controlled city now has different preferences playing a role in trading and taxation.
5. Diplomacy
I'm creating a diplomacy system with which you can increase your "diplomacy score" with another city to gain several benefits that I still have to decide on.
That's it for now, I'm looking forward to at some point having published a finished demo version :D!
Get Project: Strategy Game FIRST PROTOTYPE / OUTDATED
Project: Strategy Game FIRST PROTOTYPE / OUTDATED
Prototype of a 2D strategy game
More posts
- Made a guide for my game!Nov 12, 2024
- UI-Polishing and planned Beta releaseNov 05, 2024
- Quests, Harbour, Fishing, Horses, Swamps, Banners...Oct 02, 2024
- Bandit cave + Pathfinding bugs fixedSep 03, 2024
- New resources, lumberjack and leaderboard!Aug 31, 2024
- Buildings are working now! + New cloudsAug 29, 2024
- New district system + Creating a demo versionAug 26, 2024
- Small changes + Need feedback!Aug 23, 2024
- Outlook on the future of my prototype!Aug 20, 2024
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